Quick share: Game review – Layers of Fear

Layers of Fear is in the same vein as Amnesia, which I consider as a kind of reference in the field of barebone survival-horror games. You impersonate a painter willing to achieve his masterpiece, but his schizophrenia will quickly get in the way. The game is about exploring the artist house and discovering his past, as we gather elements to complete the painting.

In terms of gameplay, the game is minimal but effective as you can only move around and interact with some objects. Still, interactions with doors, drawers, etc, are well-designed as you have to actually perform the actual movements with your mouse/gamepad stick in order to move the object. This is really interesting as you can actually decide how much you want to open a door, slam it open or open it slowly just a little bit to peek in the corridor behind.

Unfortunately, as you go further in the game, I got the feeling that you are just running from one scary effect to another, which unfortunately breaks the immersion a little bit.

Still the game offers multiple endings without making it clear from the beginning, and without explaining the factors influencing the outcome of the story.

In the end, I’d highly recommend trying this game, at least to experience the incredible ambiance of madness surrounding the story. And of course, play it in the dark!